Light Staff

"Light 'em up!"

- Description

The  is a magic weapon.

Appearance
The looks like a long stick topped with a Diamond.

Use
By combining the with other items, the player can use several spells to inflict radiant damage and protect themselves from damage. The 's spells consume 50% less Mana in day and 50% more mana at night.

Hotbar
When the is equipped, a vertical hotbar will appear on the right side of the screen, consisting of 6 slots, those being one basic spell and five advanced spells. The basic spell, Healing, is unlocked by default, while the advanced spells have to be crafted. The player can scroll through these by pressing the arrow keys(the up arrow will select the slot above the slot previously selected, while the down arrow will select the slot below it). The player casts the spell selected by pressing M2.

Spells
The is charged with a spell by using the crafting recipes listed above.


 * Items denotes what items are used to create the spell. Not used in Healing.


 * Slot denotes what slot number the spell is in.


 * Damage denotes how much radiant damage the spell inflicts. Not used in spells that do not inflict damage.


 * Cost denotes how much Mana is used by casting the spell.


 * Cooldown Length denotes how long the player must wait before they can cast the spell again. This refers to real-life time, not in-game time.


 * Tier denotes what tier of Blindness is inflicted by the spell. Not used in spells that do not inflict Blindness.

When a spell is crafted, it will appear in the appropriate slot. After the spell is cast, there will be a cooldown period before it can be cast again. Once a spell is crafted, the player will be able to use it at any time, provided they have sufficient Mana and the cooldown period for that spell is not active.

The spells are listed below:

Healing

 * Slot: 1


 * Cost: 3


 * Cooldown Length: 3 seconds

Heals the player by 25 Health.

Blinding Ray

 * Items: Unicorn Horn x5


 * Slot: 2


 * Damage: 35


 * Cost: 5


 * Cooldown Length: 10 seconds


 * Tier: Blindness II

Creates a three-block-wide ray of light in front of the player, dealing damage to any enemies it hits.

Close Wounds

 * Items: Greater Healing Potion


 * Slot: 3


 * Cost: 3


 * Cooldown Length: 5 seconds

Heals the player by 50 Health.

Light Blade

 * Items: Pixie Dust x5


 * Slot: 4


 * Damage: 50


 * Cost: 10


 * Cooldown Length: 20 seconds


 * Tier: Blindness II

Conjures a greatsword made of light in the player's hand, which they can swing by pressing M1.

Light Armor

 * Items: Glowtonium x5


 * Slot: 5


 * Cost: 15


 * Cooldown Length: 1 minute

Materializes armor made of light around the player, which lasts for 3 minutes. While in this state, the player's defense is increased by 9.

Call Star

 * Items: Pixie Dust x15, Diamond x15, Unicorn Horn x10, Holy Core, Glowtonium x15


 * Slot: 6


 * Cost: 50


 * Damage: 100


 * Cooldown Length: 30 minutes


 * Tier: Blindness III

Conjures a miniature star that lasts for five minutes in front of the player. The star provides light and heat, and can be used for cooking. While standing next to the star, the player slowly regains Sanity. Any enemies within a 20-block AoE around the star will be shot with the star's rays, inflicting immense damage and Blindness III.

Obtaining
The can be crafted with Healing, two Sticks, and five Arcane Essence at a Magic Manipulator.

Crafting
Healing + Stick x2 + Arcane Essence x5 = 

 + Unicorn Horn x5 = Light Staff(Blinding Ray)

 + Greater Healing Potion = Light Staff(Close Wounds)

 + Pixie Dust x5 = Light Staff(Light Blade)

 + Glowtonium x5 = Light Staff(Light Armor)

 + Pixie Dust x15 + Diamond x15 + Unicorn Horn x10 + Holy Core + Glowtonium x15 = Light Staff(Call Star)

Trivia

 * The is the counterpart of the Darkness Staff.

Achievements
Photomancer - "Master all of the Light Staff's spells." Learn and cast all of the spells for the.